Monster
Knight of Eldraine
Outside your table’s allowed sources
Official reference · MCV4EC · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 20 (plate, shield)
- Hit points
- 78 (12d8 + 24)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Any alignment
- Strength
- 16
- Dexterity
- 12
- Constitution
- 14
- Intelligence
- 13
- Wisdom
- 11
- Charisma
- 13
- Passive Perception
- 10
- Saving Throws
- con: +4; wis: +2
- Languages
- Common
Traits
Knightly Virtue
The knight has one of the following traits, depending on the court it serves:
- Courage (Embereth): The knight has advantage on Wisdom checks and Wisdom saving throws.
- Knowledge (Vantress): The knight has advantage on Intelligence checks and Intelligence saving throws.
- Loyalty (Ardenvale): The knight has advantage on Charisma checks and Charisma saving throws.
- Persistence (Locthwain): The knight has advantage on Constitution saving throws.
- Strength (Garenbrig): The knight has advantage on Strength checks and Strength saving throws.
Actions
Lance
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 9 (2d8) radiant damage.
Longsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands, plus 9 (2d8) radiant damage.
Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage plus 9 (2d8) radiant damage.