Monster
Knight
Official reference · XMM · 2024
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 18
- Hit points
- 52 (8d8 + 16)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Neutral
- Strength
- 16
- Dexterity
- 11
- Constitution
- 14
- Intelligence
- 11
- Wisdom
- 11
- Charisma
- 15
- Passive Perception
- 10
- Saving Throws
- con: +4; wis: +2
- Languages
- Common plus one other language
- Condition Immunities
- frightened
Actions
Multiattack
The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Greatsword
Melee Attack: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Ranged Attack: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Reactions
Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.