THE SHARED REFERENCE Adventurer

Monster

Koalinth Sergeant

Outside your table’s allowed sources

Official reference · GoS · 2014

Creature type
Humanoid
Size
Medium
Armor class
14 (scale mail)
Hit points
33 (6d8 + 6)
Speed
Walk 30 ft., Swim 30 ft.
Challenge rating
2
Alignment
Lawful Evil
Strength
14
Dexterity
11
Constitution
12
Intelligence
11
Wisdom
10
Charisma
12
Passive Perception
12
Saving Throws
dex: +2; wis: +2
Skills
athletics: +4; perception: +2
Senses
darkvision 60 ft.
Languages
Common, Goblin

Traits

Amphibious

The koalinth can breathe air and water.

Martial Advantage

Once per turn, the sergeant can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the sergeant that isn't incapacitated.

Actions

Multiattack

The sergeant makes two melee attacks with its trident.

Trident

Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Hooked Net

Ranged Weapon Attack: +4 to hit, range 10/30 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target is restrained. A creature can use its action to make a DC 12 Strength check to free itself or another creature in a hooked net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 12) frees the target without harming it and destroys the net.

Reactions

Spear the Helpless (2/Day)

Whenever a creature within 30 feet of the sergeant becomes restrained, the sergeant can move its speed toward the restrained creature. If the sergeant ends its move within reach of the restrained creature, it can make a melee attack against it.

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