Monster
Koalinth
Outside your table’s allowed sources
Official reference · GoS · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 14 (scale mail)
- Hit points
- 16 (3d8 + 3)
- Speed
- Walk 30 ft., Swim 20 ft.
- Challenge rating
- 1/2
- Alignment
- Lawful Evil
- Strength
- 13
- Dexterity
- 11
- Constitution
- 12
- Intelligence
- 11
- Wisdom
- 10
- Charisma
- 11
- Passive Perception
- 12
- Saving Throws
- dex: +2
- Skills
- athletics: +3; perception: +2
- Senses
- darkvision 60 ft.
- Languages
- Common, Goblin
Traits
Amphibious
The koalinth can breathe air and water.
Martial Advantage
Once per turn, the koalinth can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the koalinth that isn't incapacitated.
Actions
Trident
Melee Weapon Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.