Monster
Kobold Scale Sorcerer
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 15 (natural armor)
- Hit points
- 27 (5d6 + 10)
- Speed
- Walk 30 ft.
- Challenge rating
- 1
- Alignment
- Any alignment
- Strength
- 7
- Dexterity
- 15
- Constitution
- 14
- Intelligence
- 10
- Wisdom
- 9
- Charisma
- 14
- Passive Perception
- 9
- Skills
- arcana: +2; medicine: +1
- Senses
- darkvision 60 ft.
- Languages
- Common, Draconic
Traits
Pack Tactics
The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Sunlight Sensitivity
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
The kobold makes two Dagger or Chromatic Bolt attacks. It can replace one attack with a use of Spellcasting.
Dagger
Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Chromatic Bolt
Ranged Spell Attack: +4 to hit, range 60 feet, one target. Hit: 9 (2d6 + 2) of a type of the kobold's choice: acid, cold, fire, lightning, poison, or thunder.
The kobold casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):
At will: mage hand, prestidigitation
2/day each: charm person, fog cloud, levitate