Monster
Kobold Scale Sorcerer
Outside your table’s allowed sources
Official reference · VGM · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 15 (natural armor)
- Hit points
- 27 (5d6 + 10)
- Speed
- Walk 30 ft.
- Challenge rating
- 1
- Alignment
- Lawful Evil
- Strength
- 7
- Dexterity
- 15
- Constitution
- 14
- Intelligence
- 10
- Wisdom
- 9
- Charisma
- 14
- Passive Perception
- 9
- Skills
- arcana: +2; medicine: +1
- Senses
- darkvision 60 ft.
- Languages
- Common, Draconic
Traits
Sorcery Points
The kobold has 3 sorcery points. It regains all its spent sorcery points when it finishes a long rest. It can spend its sorcery points on the following options:
Heightened Spell: When it casts a spell that forces a creature to a saving throw to resist the spell's effects, the kobold can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.
Subtle Spell: When the kobold casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components.
Pack Tactics
The kobold has advantage on an attack roll against a creature it at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Sunlight Sensitivity
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Dagger
Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
The kobold is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following sorcerer spells prepared:
Spell slots: 0: spells: fire bolt, mage hand, mending, poison spray; 1: slots: 4; spells: charm person, chromatic orb, expeditious retreat; 2: slots: 2; spells: scorching ray