THE SHARED REFERENCE Adventurer

Monster

Kobold Tinkerer

Outside your table’s allowed sources

Official reference · DoSI · 2014

Creature type
Humanoid
Size
Small
Armor class
12
Hit points
10 (3d6)
Speed
Walk 30 ft., Fly 10 ft.
Challenge rating
1/4
Alignment
Any alignment
Strength
7
Dexterity
14
Constitution
10
Intelligence
15
Wisdom
7
Charisma
9
Passive Perception
10
Skills
arcana: +4; perception: +0
Senses
darkvision 60 ft.
Languages
Common, Draconic

Traits

Inquiring Mind (1/Day)

The kobold can cast detect magic, requiring no spell components and using Intelligence as the spellcasting ability.

Pack Tactics

The kobold has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Dagger

Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Alchemical Flame (Recharge 6)

The kobold unleashes fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed saving throw, or half as much damage on a successful one.

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