Monster
Kobold Underling
Outside your table’s allowed sources
Official reference · EGW · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 13
- Hit points
- 7 (3d6 - 3)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/8
- Alignment
- Lawful Evil
- Strength
- 7
- Dexterity
- 16
- Constitution
- 9
- Intelligence
- 8
- Wisdom
- 9
- Charisma
- 8
- Passive Perception
- 9
- Senses
- darkvision 60 ft.
- Languages
- Common, Draconic
Traits
Messy End
The kobold explodes 3 rounds after it dies, or immediately if it was killed by a critical hit. The explosion destroys the kobold's body, leaving its equipment behind. Each creature within 5 feet of the exploding kobold must make a DC 10 Dexterity saving throw, taking 4 (1d8) bludgeoning damage on a failed save, or half as much damage on a successful one.
Pack Tactics
The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Sunlight Sensitivity
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.