THE SHARED REFERENCE Adventurer

Monster

Kol'daan

Outside your table’s allowed sources

Official reference · WDMM · 2014

Creature type
Humanoid
Size
Medium
Armor class
11 (natural armor)
Hit points
20 (2d8 + 4)
Speed
Walk 30 ft.
Challenge rating
1/4
Alignment
Chaotic Evil
Strength
14
Dexterity
10
Constitution
14
Intelligence
6
Wisdom
10
Charisma
6
Passive Perception
10
Skills
stealth: +2
Senses
darkvision 60 ft.
Languages
Troglodyte

Traits

Chameleon Skin

Kol'daan has advantage on Dexterity (Stealth) checks made to hide.

Stench

Any creature other than a troglodyte that starts its turn within 5 feet of Kol'daan must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.

Sunlight Sensitivity

While in sunlight, Kol'daan has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

Kol'daan makes three attacks: one with its bite and two with its claws or sparring sword.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Sparring Sword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 2) bludgeoning damage.

Quick preview