Monster
Kol'daan
Outside your table’s allowed sources
Official reference · WDMM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 11 (natural armor)
- Hit points
- 20 (2d8 + 4)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/4
- Alignment
- Chaotic Evil
- Strength
- 14
- Dexterity
- 10
- Constitution
- 14
- Intelligence
- 6
- Wisdom
- 10
- Charisma
- 6
- Passive Perception
- 10
- Skills
- stealth: +2
- Senses
- darkvision 60 ft.
- Languages
- Troglodyte
Traits
Chameleon Skin
Kol'daan has advantage on Dexterity (Stealth) checks made to hide.
Stench
Any creature other than a troglodyte that starts its turn within 5 feet of Kol'daan must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.
Sunlight Sensitivity
While in sunlight, Kol'daan has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
Kol'daan makes three attacks: one with its bite and two with its claws or sparring sword.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Sparring Sword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 2) bludgeoning damage.