Monster
Kraul Warrior
Outside your table’s allowed sources
Official reference · GGR · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 18 (natural armor)
- Hit points
- 27 (5d8 + 5)
- Speed
- Walk 30 ft., Climb 30 ft.
- Challenge rating
- 1/2
- Alignment
- Neutral Evil
- Strength
- 15
- Dexterity
- 12
- Constitution
- 13
- Intelligence
- 10
- Wisdom
- 11
- Charisma
- 8
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- Kraul, understands Common but can't speak it
Traits
Hive Mind
The kraul is immune to the charmed and frightened conditions while within 30 feet of at least one other kraul.
Pack Tactics
The kraul has advantage on an attack roll against a creature if at least one of the kraul's allies is within 5 feet of the creature and the ally isn't incapacitated.
The kraul can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Spear
Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.