THE SHARED REFERENCE Adventurer

Monster

Krebbyg Masq'il'yr

Outside your table’s allowed sources

Official reference · WDH · 2014

Creature type
Humanoid
Size
Medium
Armor class
18 (studded leather, shield)
Hit points
84 (13d8 + 26)
Speed
Walk 30 ft.
Challenge rating
4
Alignment
Chaotic Neutral
Strength
13
Dexterity
18
Constitution
14
Intelligence
11
Wisdom
13
Charisma
14
Passive Perception
13
Saving Throws
dex: +6; con: +4; wis: +3
Skills
perception: +3; stealth: +8
Senses
darkvision 120 ft.
Languages
Elvish, Undercommon

Traits

Fey Ancestry

Krebbyg has advantage on saving throws against being charmed, and magic can't put Krebbyg to sleep.

Gunslinger

Being within 5 feet of a hostile creature or attacking at long range doesn't impose disadvantage on Krebbyg's ranged attack rolls with a pistol. In addition, Krebbyg ignores 3 and 3 when making ranged attacks with a pistol.

Sunlight Sensitivity

While in sunlight, Krebbyg has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

Krebbyg makes two shortsword attacks.

Shortsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Poisonous Pistol

Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 11 (2d10) poison damage.

Innate Spellcasting

Krebbyg's spellcasting ability is Charisma (spell save DC 12) It can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

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