Monster
Kruthik Hive Lord
Outside your table’s allowed sources
Official reference · MTF · 2014
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 20 (natural armor)
- Hit points
- 102 (12d10 + 36)
- Speed
- Walk 40 ft., Burrow 20 ft., Climb 40 ft.
- Challenge rating
- 5
- Alignment
- Unaligned
- Strength
- 19
- Dexterity
- 16
- Constitution
- 17
- Intelligence
- 10
- Wisdom
- 14
- Charisma
- 10
- Passive Perception
- 12
- Senses
- darkvision 60 ft., tremorsense 60 ft.
- Languages
- Kruthik
Traits
Keen Smell
The kruthik has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics
The kruthik has advantage on an attack roll against a creature if at least one of the kruthik's allies is within 5 feet of the creature and the ally isn't incapacitated.
Tunneler
The kruthik can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake.
Actions
Multiattack
The kruthik makes two stab attacks or two spike attacks.
Stab
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Spike
Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Acid Spray (Recharge 5–6)
The kruthik sprays acid in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one.