THE SHARED REFERENCE Adventurer

Monster

Kundarak Warden

Outside your table’s allowed sources

Official reference · EFA · 2014

Creature type
Humanoid
Size
Medium
Armor class
14
Hit points
82 (11d8 + 33)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Neutral
Strength
15
Dexterity
12
Constitution
16
Intelligence
17
Wisdom
13
Charisma
10
Passive Perception
11
Saving Throws
str: +5; dex: +4; con: +6; int: +6; wis: +4
Senses
Darkvision 120 ft.
Languages
Common, Dwarvish

Traits

Magic Resistance

The warden has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The warden makes two Arcane Whip attacks. It can replace one attack with a use of Shackling Glyph if available.

Arcane Whip

Melee Attack: +6, reach 10 ft. Hit: 13 (3d6 + 3) Force damage, and if the target is a Medium or smaller creature, it has the Prone condition. If the target already has the Prone condition, the attack deals an extra 7 (2d6) Force damage.

Shackling Glyph (Recharge 6)

Strength Saving Throw: DC 14, one creature the warden can see within 60 feet. Failure: The creature has the Grappled condition (escape DC 14). While Grappled, the creature has the Restrained condition.

Spellcasting

The warden casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 14):

At will: Alarm, Arcane Lock, Mage Armor (included in AC)

1/day: Dispel Magic

Protective Magic (3/Day)

The warden casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

3/day: Counterspell, Shield

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