THE SHARED REFERENCE Adventurer

Monster

Kuo-toa Archpriest

Official reference · MM · 2014

Creature type
Humanoid
Size
Medium
Armor class
13 (natural armor)
Hit points
97 (13d8 + 39)
Speed
Walk 30 ft., Swim 30 ft.
Challenge rating
6
Alignment
Neutral Evil
Strength
16
Dexterity
14
Constitution
16
Intelligence
13
Wisdom
16
Charisma
14
Passive Perception
19
Skills
perception: +9; religion: +7
Senses
darkvision 120 ft.
Languages
Undercommon

Traits

Amphibious

The kuo-toa can breathe air and water.

Otherworldly Perception

The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.

Slippery

The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.

Sunlight Sensitivity

While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The kuo-toa makes two melee attacks.

Scepter

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 14 (4d6) lightning damage.

Unarmed Strike

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Spellcasting

The kuo-toa is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The kuo-toa has the following cleric spells prepared:

Spell slots: 0: spells: guidance, sacred flame, thaumaturgy; 1: slots: 4; spells: detect magic, sanctuary, shield of faith; 2: slots: 3; spells: hold person, spiritual weapon; 3: slots: 3; spells: spirit guardians, tongues; 4: slots: 3; spells: control water, divination; 5: slots: 2; spells: mass cure wounds, scrying

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