Monster
Kuo-toa Archpriest
Official reference · XMM · 2024
- Creature type
- Aberration
- Size
- Medium
- Armor class
- 13
- Hit points
- 105 (14d8 + 42)
- Speed
- Walk 30 ft., Swim 30 ft.
- Challenge rating
- 6
- Alignment
- Neutral Evil
- Strength
- 16
- Dexterity
- 14
- Constitution
- 16
- Intelligence
- 13
- Wisdom
- 16
- Charisma
- 14
- Passive Perception
- 19
- Skills
- perception: +9; religion: +4
- Senses
- Darkvision 120 ft., Truesight 30 ft.
- Languages
- Undercommon
Traits
Amphibious
The kuo-toa can breathe air and water.
Sunlight Sensitivity
While in sunlight, the kuo-toa has Disadvantage on ability checks and attack rolls.
Actions
Multiattack
The kuo-toa makes three Strange Scepter attacks.
Strange Scepter
Melee Ranged Attack: +6, reach 5 ft. or range 120 ft. Hit: 20 (5d6 + 3) Lightning damage.
The kuo-toa casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 14):
At will: Detect Magic, Thaumaturgy
1/day each: Destructive Wave, Divination, Hold Monster (level 6 version), Scrying, Tongues
Shield of Faith (2/Day)
The kuo-toa casts Shield of Faith, using the same spellcasting ability as Spellcasting.
2/day: Shield of Faith