Monster
Kuo-toa Heretic
Outside your table’s allowed sources
Official reference · CoA · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13 (natural armor, Unarmored Defense)
- Hit points
- 65 (10d8 + 20)
- Speed
- Walk 30 ft., Swim 30 ft.
- Challenge rating
- 3
- Alignment
- Neutral Evil
- Strength
- 14
- Dexterity
- 10
- Constitution
- 14
- Intelligence
- 12
- Wisdom
- 14
- Charisma
- 11
- Passive Perception
- 16
- Skills
- perception: +6; religion: +5
- Senses
- darkvision 120 ft.
- Languages
- Undercommon
Traits
Amphibious
The kuo-toa can breathe air and water.
Otherworldly Perception
The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.
Slippery
The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.
Sunlight Sensitivity
While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Unarmored Defense
The kuo-toa adds its Wisdom modifier to its armor class.
Actions
Multiattack
The kuo-toa makes one bite attack and two unarmed strikes.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing or radiant damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning or radiant damage plus 3 (1d6) lightning damage, and the target can't take reactions until the end of the kuo-toa's next turn.