Monster
Kuo-toa Monitor
Official reference · XMM · 2024
- Creature type
- Aberration
- Size
- Medium
- Armor class
- 13
- Hit points
- 65 (10d8 + 20)
- Speed
- Walk 30 ft., Swim 30 ft.
- Challenge rating
- 3
- Alignment
- Neutral Evil
- Strength
- 16
- Dexterity
- 10
- Constitution
- 14
- Intelligence
- 12
- Wisdom
- 14
- Charisma
- 11
- Passive Perception
- 16
- Skills
- perception: +6; religion: +3
- Senses
- Darkvision 120 ft., Truesight 30 ft.
- Languages
- Undercommon
Traits
Amphibious
The kuo-toa can breathe air and water.
Sunlight Sensitivity
While in sunlight, the kuo-toa has Disadvantage on ability checks and attack rolls.
Actions
Multiattack
The kuo-toa makes two Bone Whip attacks.
Bone Whip
Melee Attack: +5, reach 10 ft. Hit: 6 (1d6 + 3) Slashing damage plus 7 (2d6) Lightning damage, and the target can't make Opportunity Attacks until the start of the kuo-toa's next turn.