THE SHARED REFERENCE Adventurer

Monster

Kuo-toa Whip

Official reference · XMM · 2024

Creature type
Aberration
Size
Medium
Armor class
11
Hit points
45 (7d8 + 14)
Speed
Walk 30 ft., Swim 30 ft.
Challenge rating
1
Alignment
Neutral Evil
Strength
14
Dexterity
10
Constitution
14
Intelligence
12
Wisdom
14
Charisma
11
Passive Perception
16
Skills
perception: +6; religion: +3
Senses
Darkvision 120 ft., Truesight 30 ft.
Languages
Undercommon

Traits

Amphibious

The kuo-toa can breathe air and water.

Sunlight Sensitivity

While in sunlight, the kuo-toa has Disadvantage on ability checks and attack rolls.

Actions

Pincer Staff

Melee Attack: +4, reach 10 ft. Hit: 9 (2d6 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). Until the grapple ends, the kuo-toa can't make Pincer Staff attacks.

Conjure Slimy Glob

Ranged Attack: +4, range 60 ft. Hit: 9 (3d4 + 2) Acid damage.

Shield of Faith (2/Day)

The kuo-toa casts Shield of Faith, using Wisdom as the spellcasting ability.

2/day: Shield of Faith

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