Monster
Kurr
Outside your table’s allowed sources
Official reference · OotA · 2014
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 14 (hide armor)
- Hit points
- 65 (10d8 + 20)
- Speed
- Walk 30 ft.
- Challenge rating
- 4
- Alignment
- Chaotic Evil
- Strength
- 17
- Dexterity
- 15
- Constitution
- 15
- Intelligence
- 10
- Wisdom
- 11
- Charisma
- 13
- Passive Perception
- 10
- Saving Throws
- con: +4; wis: +2; cha: +3
- Senses
- darkvision 60 ft.
- Languages
- Abyssal, Gnoll
Traits
Rampage
When Kurr reduces a creature to 0 hit points with a melee attack on its turn, Kurr can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack
Kurr makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.