THE SHARED REFERENCE Adventurer

Monster

Kurr

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Official reference · OotA · 2014

Creature type
Fiend
Size
Medium
Armor class
14 (hide armor)
Hit points
65 (10d8 + 20)
Speed
Walk 30 ft.
Challenge rating
4
Alignment
Chaotic Evil
Strength
17
Dexterity
15
Constitution
15
Intelligence
10
Wisdom
11
Charisma
13
Passive Perception
10
Saving Throws
con: +4; wis: +2; cha: +3
Senses
darkvision 60 ft.
Languages
Abyssal, Gnoll

Traits

Rampage

When Kurr reduces a creature to 0 hit points with a melee attack on its turn, Kurr can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack

Kurr makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

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