Monster
Kysh
Outside your table’s allowed sources
Official reference · GoS · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13
- Hit points
- 27 (5d8 + 5)
- Speed
- Walk 30 ft., Swim 30 ft.
- Challenge rating
- 1
- Alignment
- Lawful Good
- Strength
- 14
- Dexterity
- 16
- Constitution
- 12
- Intelligence
- 10
- Wisdom
- 13
- Charisma
- 14
- Passive Perception
- 11
- Skills
- persuasion: +4; survival: +3
- Senses
- darkvision 60 ft.
- Languages
- Common, Primordial
Traits
Amphibious
Kysh can breathe air and water.
Emissary of the Sea
Kysh can communicate simple ideas with amphibious and water-breathing beasts. They understand the meaning of his words, but he cannot understand them in return.
Actions
Multiattack
Kysh makes two melee attacks with his spear.
Spear
Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft, one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Innate Spellcasting
Kysh's spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He can cast the following spell, requiring only verbal components:
1/day: fog cloud