THE SHARED REFERENCE Adventurer

Monster

Kysh

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Official reference · GoS · 2014

Creature type
Humanoid
Size
Medium
Armor class
13
Hit points
27 (5d8 + 5)
Speed
Walk 30 ft., Swim 30 ft.
Challenge rating
1
Alignment
Lawful Good
Strength
14
Dexterity
16
Constitution
12
Intelligence
10
Wisdom
13
Charisma
14
Passive Perception
11
Skills
persuasion: +4; survival: +3
Senses
darkvision 60 ft.
Languages
Common, Primordial

Traits

Amphibious

Kysh can breathe air and water.

Emissary of the Sea

Kysh can communicate simple ideas with amphibious and water-breathing beasts. They understand the meaning of his words, but he cannot understand them in return.

Actions

Multiattack

Kysh makes two melee attacks with his spear.

Spear

Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft, one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Innate Spellcasting

Kysh's spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He can cast the following spell, requiring only verbal components:

1/day: fog cloud

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