THE SHARED REFERENCE Adventurer

Monster

Laeral Silverhand

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Official reference · WDH · 2014

Creature type
Humanoid
Size
Medium
Armor class
18 (robe of the archmagi)
Hit points
228 (24d8 + 120)
Speed
Walk 30 ft.
Challenge rating
17
Alignment
Chaotic Good
Strength
13
Dexterity
17
Constitution
20
Intelligence
20
Wisdom
20
Charisma
19
Passive Perception
21
Saving Throws
int: +11; wis: +11
Skills
arcana: +17; history: +17; insight: +11; perception: +11; persuasion: +10
Senses
truesight 60 ft.
Languages
Common, Draconic, Dwarvish, Elvish, Giant, Infernal
Resistances
fire
Immunities
poison
Condition Immunities
poisoned

Traits

Special Equipment

Laeral wears a white robe of the archmagi (accounted for in her statistics). She wields a flame tongue longsword.

Magic Resistance

While wearing her robe of the archmagi, Laeral has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Laeral makes three attacks with her silver hair and flame tongue, in any combination. She can cast one of her cantrips or 1st-level spells before or after making these attacks.

Silver Hair

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 7 (2d6) force damage, and the target must succeed on a DC 19 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Flame Tongue

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage plus 7 (2d6) fire damage, or 6 (1d10 + 1) slashing damage plus 7 (2d6) fire damage when used with two hands.

Spellfire (Recharges after a Long Rest)

Magical, heatless, silver fire harmlessly erupts from Laeral and surrounds her until she is incapacitated or until she uses an action to quench it. She gains one of the following benefits of her choice, which lasts until the silver fire ends:

  • She can breathe underwater.
  • She can survive without food and water.
  • She is immune to magic that would ascertain her thoughts, truthfulness, alignment, or creature type.
  • She gains resistance to cold damage, and she is unharmed by temperatures as low as -50 degrees Fahrenheit.

While the silver fire is present, she has the following additional action options:

  • Cast the cure wounds spell. The target regains 1d8 + 5 hit points. After Laeral takes this action, roll a d6. On a roll of 1, the silver fire disappears.
  • Cast the revivify spell without material components. After Laeral takes this action, roll a d6. On a roll of 1-2, the silver fire disappears.
  • Release a 60-foot line of silver fire that is 5 feet wide or a 30-foot cone of silver fire. Objects in the area that aren't being worn or carried take 26 (4d12) fire damage. Each creature in the area must succeed on a DC 21 Dexterity saving throw, taking 26 (4d12) fire damage on a failed save, or half as much damage on a successful one. After Laeral takes this action, roll a d6. On a roll of 1-3, the silver fire disappears.

Spellcasting

Laeral is a 19th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 21, +13 to hit with spell attacks). Laeral has the following wizard spells prepared:

Spell slots: 0: spells: light, mage hand, minor illusion, prestidigitation, ray of frost; 1: spells: detect magic, disguise self, magic missile, shield; 2: spells: detect thoughts, invisibility, misty step; 3: slots: 3; spells: counterspell, fly, sending, tongues; 4: slots: 3; spells: banishment, greater invisibility, Otiluke's resilient sphere; 5: slots: 3; spells: cone of cold, geas, Rary's telepathic bond; 6: slots: 2; spells: globe of invulnerability, mass suggestion; 7: slots: 1; spells: prismatic spray, teleport; 8: slots: 1; spells: feeblemind, power word stun; 9: slots: 1; spells: time stop

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