Monster
Lamia
Official reference · MM · 2014
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 13 (natural armor)
- Hit points
- 97 (13d10 + 26)
- Speed
- Walk 30 ft.
- Challenge rating
- 4
- Alignment
- Chaotic Evil
- Strength
- 16
- Dexterity
- 13
- Constitution
- 15
- Intelligence
- 14
- Wisdom
- 15
- Charisma
- 16
- Passive Perception
- 12
- Skills
- deception: +7; insight: +4; stealth: +3
- Senses
- darkvision 60 ft.
- Languages
- Abyssal, Common
Actions
Multiattack
The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch
Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
Innate Spellcasting
The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
At will: disguise self (any humanoid form), major image
1/day: geas
3/day each: charm person, mirror image, scrying, suggestion