THE SHARED REFERENCE Adventurer

Monster

Lamia

Official reference · MM · 2014

Creature type
Monstrosity
Size
Large
Armor class
13 (natural armor)
Hit points
97 (13d10 + 26)
Speed
Walk 30 ft.
Challenge rating
4
Alignment
Chaotic Evil
Strength
16
Dexterity
13
Constitution
15
Intelligence
14
Wisdom
15
Charisma
16
Passive Perception
12
Skills
deception: +7; insight: +4; stealth: +3
Senses
darkvision 60 ft.
Languages
Abyssal, Common

Actions

Multiattack

The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Dagger

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Intoxicating Touch

Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

Innate Spellcasting

The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

At will: disguise self (any humanoid form), major image

1/day: geas

3/day each: charm person, mirror image, scrying, suggestion

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