Monster
Lamia
Official reference · XMM · 2024
- Creature type
- Fiend
- Size
- Large
- Armor class
- 13
- Hit points
- 97 (13d10 + 26)
- Speed
- Walk 40 ft.
- Challenge rating
- 4
- Alignment
- Chaotic Evil
- Strength
- 16
- Dexterity
- 13
- Constitution
- 15
- Intelligence
- 14
- Wisdom
- 15
- Charisma
- 16
- Passive Perception
- 12
- Skills
- deception: +7; insight: +4; stealth: +5
- Senses
- Darkvision 60 ft.
- Languages
- Abyssal, Common
Actions
Multiattack
The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.
Claw
Melee Attack: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.
Corrupting Touch
Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
Bonus actions
Leap
The lamia jumps up to 30 feet by spending 10 feet of movement.
The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):
At will: Disguise Self (can appear as a Large or Medium biped), Minor Illusion
1/day each: Geas, Major Image, Scrying