Monster
Lemure
Official reference · MM · 2014
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 7
- Hit points
- 13 (3d8)
- Speed
- Walk 15 ft.
- Challenge rating
- 0
- Alignment
- Lawful Evil
- Strength
- 10
- Dexterity
- 5
- Constitution
- 11
- Intelligence
- 1
- Wisdom
- 11
- Charisma
- 3
- Passive Perception
- 10
- Senses
- darkvision 120 ft.
- Languages
- understands Infernal but can't speak
- Resistances
- cold
- Immunities
- fire, poison
- Condition Immunities
- charmed, frightened, poisoned
Traits
Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation
A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
Fist
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.