THE SHARED REFERENCE Adventurer

Monster

Lesser Star Spawn Emissary

Outside your table’s allowed sources

Official reference · RHW · 2014

Creature type
Aberration
Size
Small/Medium
Armor class
19
Hit points
241 (21d8 + 147)
Speed
Walk 40 ft., Fly 40 ft. (hover)
Challenge rating
19
Alignment
Chaotic Evil
Strength
21
Dexterity
18
Constitution
24
Intelligence
25
Wisdom
20
Charisma
23
Passive Perception
21
Initiative
+10
Saving Throws
int: +13; wis: +11; cha: +12
Skills
arcana: +19; deception: +18; perception: +11
Senses
Truesight 120 ft.
Languages
all; telepathy 120 ft.
Resistances
acid, force, necrotic, psychic
Condition Immunities
charmed, exhaustion, frightened

Traits

Legendary Resistance (3/Day, or 4/Day in lair)

If the emissary fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The emissary makes three attacks, using Lashing Maw or Invert Flesh in any combination.

Lashing Maw

Melee Attack: +11, reach 15 ft. Hit: 16 (2d10 + 5) Piercing damage plus 13 (3d8) Acid damage.

Invert Flesh

Constitution Saving Throw: DC 21, one creature the emissary can see within 120 feet. Failure: 29 (4d10 + 7) Force damage.

Bonus actions

Shape-Shift

The emissary shape-shifts into a Small or Medium creature, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Legendary action uses: 3 (4 in its lair). The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Teleporting Lash

The emissary teleports up to 30 feet to an unoccupied space it can see and makes one Lashing Maw attack.

Twist

The emissary uses Invert Flesh.

Warp Body

Constitution Saving Throw: DC 21, one creature the emissary can see within 30 feet. Failure: 27 (6d8) Force damage, and the target has the Stunned condition until the start of its next turn. Success or Failure: The emissary can't take this action again until the start of its next turn.

Regional effects

The region containing a star spawn emissary's lair becomes twisted by its presence, creating the following effects:

  • Cosmic Transformation: When a creature in the lair shape-shifts to its true form, creatures in a 10- foot Emanation originating from the shape-shifter take 10 (3d6) Force damage.
  • Terrifying Topography: Terrain in the lair is transformed into a mockery of flesh with unsettling features like thick veins, lolling tongues, and pulsating orifices. Creatures of the emissary's choice within 1 mile of the lair have Disadvantage on saving throws to avoid or end the Frightened condition while in that area.

If the star spawn emissary dies or moves its lair elsewhere, these effects end immediately.

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