Monster
Lesser Star Spawn Emissary
Outside your table’s allowed sources
Official reference · RHW · 2014
- Creature type
- Aberration
- Size
- Small/Medium
- Armor class
- 19
- Hit points
- 241 (21d8 + 147)
- Speed
- Walk 40 ft., Fly 40 ft. (hover)
- Challenge rating
- 19
- Alignment
- Chaotic Evil
- Strength
- 21
- Dexterity
- 18
- Constitution
- 24
- Intelligence
- 25
- Wisdom
- 20
- Charisma
- 23
- Passive Perception
- 21
- Initiative
- +10
- Saving Throws
- int: +13; wis: +11; cha: +12
- Skills
- arcana: +19; deception: +18; perception: +11
- Senses
- Truesight 120 ft.
- Languages
- all; telepathy 120 ft.
- Resistances
- acid, force, necrotic, psychic
- Condition Immunities
- charmed, exhaustion, frightened
Traits
Legendary Resistance (3/Day, or 4/Day in lair)
If the emissary fails a saving throw, it can choose to succeed instead.
Actions
Multiattack
The emissary makes three attacks, using Lashing Maw or Invert Flesh in any combination.
Lashing Maw
Melee Attack: +11, reach 15 ft. Hit: 16 (2d10 + 5) Piercing damage plus 13 (3d8) Acid damage.
Invert Flesh
Constitution Saving Throw: DC 21, one creature the emissary can see within 120 feet. Failure: 29 (4d10 + 7) Force damage.
Bonus actions
Shape-Shift
The emissary shape-shifts into a Small or Medium creature, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.
Legendary action uses: 3 (4 in its lair). The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Teleporting Lash
The emissary teleports up to 30 feet to an unoccupied space it can see and makes one Lashing Maw attack.
Twist
The emissary uses Invert Flesh.
Warp Body
Constitution Saving Throw: DC 21, one creature the emissary can see within 30 feet. Failure: 27 (6d8) Force damage, and the target has the Stunned condition until the start of its next turn. Success or Failure: The emissary can't take this action again until the start of its next turn.
Regional effects
The region containing a star spawn emissary's lair becomes twisted by its presence, creating the following effects:
- Cosmic Transformation: When a creature in the lair shape-shifts to its true form, creatures in a 10- foot Emanation originating from the shape-shifter take 10 (3d6) Force damage.
- Terrifying Topography: Terrain in the lair is transformed into a mockery of flesh with unsettling features like thick veins, lolling tongues, and pulsating orifices. Creatures of the emissary's choice within 1 mile of the lair have Disadvantage on saving throws to avoid or end the Frightened condition while in that area.
If the star spawn emissary dies or moves its lair elsewhere, these effects end immediately.