THE SHARED REFERENCE Adventurer

Monster

Lesser Tyrant Shadow

Outside your table’s allowed sources

Official reference · CoA · 2014

Creature type
Aberration
Size
Medium
Armor class
20 (natural armor)
Hit points
114 (12d8 + 60)
Speed
Walk 30 ft.
Challenge rating
10
Alignment
Lawful Evil
Strength
20
Dexterity
18
Constitution
20
Intelligence
18
Wisdom
16
Charisma
18
Passive Perception
17
Saving Throws
int: +8; wis: +7
Skills
arcana: +8; deception: +12; perception: +7; stealth: +12
Languages
understands all, telepathy 300 ft.
Resistances
fire
Immunities
necrotic, poison, psychic, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Condition Immunities
blinded, charmed, frightened, poisoned

Traits

Empath

The shadow uses telepathy to sense nearby creatures. The shadow can see a creature if that creature has thoughts and is within the range of the shadow's telepathy. The shadow can't see creatures immune to telepathy.

Undying Connection

The shadow was originally spawned from a specific devil and, if the shadow is slain, it returns to life in 10 (1d20) days within 1 mile of that devil. The shadow is killed permanently only if its progenitor devil is slain first.

Actions

Multiattack

The shadow makes two Claw attacks.

Claw

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) necrotic damage, plus 3 (1d6) psychic damage.

Cloak of Shadows

The shadow bends darkness around itself, and now has the invisible condition for 1 minute. The invisibility ends if the shadow is subjected to a Daylight spell or similar.

Empathic Link

The shadow attempts to form a link between itself and a creature it can see. The target must make a DC 16 Intelligence saving throw, taking 6 (1d12) psychic damage on a success. On a failed save, the creature and the shadow are linked. While linked, every time the shadow is damaged, the creature takes half of that damage as psychic damage. The creature may repeat the saving throw at the end of each of its turns, taking 6 (1d12) psychic damage on a failed save, or ending the effect on a successful one.

Bonus actions

Change Shape

The shadow transforms into a Beast, Humanoid or Fiend that it has an Empathic Link with, or back into its true form. In a new form, the shadow retains its alignment, hit points, hit dice, telepathy, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features, lair actions, or legendary actions of that form.

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