THE SHARED REFERENCE Adventurer

Monster

Leviathan

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Official reference · MPMM · 2014

Creature type
Elemental
Size
Gargantuan
Armor class
17
Hit points
328 (16d20 + 160)
Speed
Walk 40 ft., Swim 120 ft.
Challenge rating
20
Alignment
Neutral
Strength
27
Dexterity
24
Constitution
30
Intelligence
2
Wisdom
18
Charisma
17
Passive Perception
14
Saving Throws
wis: +10; cha: +9
Senses
darkvision 60 ft.
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
acid, poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned

Traits

Legendary Resistance (3/Day)

If the leviathan fails a saving throw, it can choose to succeed instead.

Partial Freeze

If the leviathan takes 50 cold damage or more during a single turn, the leviathan partially freezes; until the end of its next turn, its speeds are reduced to 20 feet, and it makes attack rolls with disadvantage.

Siege Monster

The leviathan deals double damage to objects and structures.

Water Form

The leviathan can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack

The leviathan makes one Slam attack and one Tail attack.

Slam

Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 21 (2d12 + 8) bludgeoning damage plus 13 (2d12) acid damage.

Tail

Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 19 (2d10 + 8) bludgeoning damage plus 10 (3d6) acid damage.

Tidal Wave (Recharge 6)

The leviathan magically creates a wave of water that extends from a point it can see within 120 feet of itself. The wave is up to 250 feet long, up to 250 feet tall, and up to 50 feet wide. Each creature in the wave must make a DC 24 Strength saving throw. On a failed save, a creature takes 45 (7d12) bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone. The water spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 250 feet of it, and then it vanishes.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Move

The leviathan moves up to its speed.

Slam (Costs 2 Actions)

The leviathan makes one Slam attack.

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