Monster
Lifecraft Elephant
Outside your table’s allowed sources
Official reference · PSK · 2014
- Creature type
- Construct
- Size
- Huge
- Armor class
- 12 (natural armor)
- Hit points
- 76 (8d12 + 24)
- Speed
- Walk 40 ft.
- Challenge rating
- 4
- Alignment
- Unaligned
- Strength
- 22
- Dexterity
- 9
- Constitution
- 17
- Intelligence
- 3
- Wisdom
- 11
- Charisma
- 6
- Passive Perception
- 10
- Immunities
- poison
- Condition Immunities
- charmed, poisoned
Traits
Trampling Charge
If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
Gore
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp
Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.