THE SHARED REFERENCE Adventurer

Monster

Lightning Hulk

Outside your table’s allowed sources

Official reference · BGG · 2014

Creature type
Elemental
Size
Large
Armor class
15
Hit points
102 (12d10 + 36)
Speed
Fly 90 ft. (hover)
Challenge rating
9
Alignment
Chaotic Neutral
Strength
18
Dexterity
21
Constitution
16
Intelligence
14
Wisdom
14
Charisma
15
Passive Perception
16
Saving Throws
dex: +9; con: +7; wis: +6; cha: +6
Skills
perception: +6
Languages
Auran, Giant
Resistances
cold, thunder, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
lightning, poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained

Traits

Illumination

The lightning hulk sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Lightning Form

The lightning hulk can enter a hostile creature's space and stop there. The first time the lightning hulk enters a creature's space on a turn, or if it begins its turn in a creature's space, that creature takes 7 (2d6) lightning damage. The hulk can also move through a space as narrow as 1 inch without squeezing. A creature that touches the lightning hulk or hits it with a melee attack while within 5 feet of it takes 7 (2d6) lightning damage.

Actions

Arc Lightning

Melee Weapon Ranged Weapon Attack: +9 to hit, reach 10 ft. or range 60 ft., one target. Hit: 18 (4d8) lightning damage. If the target is a creature, it can't take reactions until the start of its next turn, and lightning jumps from the target to another creature of the lightning hulk's choice that it can see within 30 feet of the target. The second creature must succeed on a DC 18 Dexterity saving throw or take 18 (4d8) lightning damage.

Quick preview