THE SHARED REFERENCE Adventurer

Monster

Living Bigby's Hand

Outside your table’s allowed sources

Official reference · IDRotF · 2014

Creature type
Construct
Size
Large
Armor class
20 (natural armor)
Hit points
52 (5d10 + 25)
Speed
Fly 60 ft. (hover)
Challenge rating
4
Alignment
Unaligned
Strength
26
Dexterity
10
Constitution
20
Intelligence
1
Wisdom
10
Charisma
1
Passive Perception
12
Saving Throws
dex: +2; wis: +2
Skills
perception: +2; stealth: +2
Senses
darkvision 60 ft.
Immunities
poison
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious

Traits

Magic Resistance

The living spell has advantage on saving throws against spells and other magical effects.

Unusual Nature

The living spell doesn't require air, food, drink, or sleep.

Actions

Force Fist

Melee Spell Attack: +10 to hit, reach 5 ft., one target. Hit: 26 (4d8 + 8) force damage. If the target is a Large or smaller creature, the living spell can move it up to 5 feet and move with it, without provoking opportunity attacks.

Grasping Hand

The living spell attempts to grab a Huge or smaller creature within 5 feet of it. The target must succeed on a DC 15 Dexterity saving throw or be grappled (escape DC 15). Until the grapple ends, the target takes 15 (2d6 + 8) bludgeoning damage at the start of each of its turns. The living spell can grapple only one creature at a time and can't use Force Fist until the grapple ends.

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