Monster
Living Blade of Disaster
Outside your table’s allowed sources
Official reference · IDRotF · 2014
- Creature type
- Construct
- Size
- Small
- Armor class
- 14 (natural armor)
- Hit points
- 67 (9d6 + 36)
- Speed
- Fly 30 ft. (hover)
- Challenge rating
- 8
- Alignment
- Chaotic Evil
- Strength
- 10
- Dexterity
- 16
- Constitution
- 19
- Intelligence
- 6
- Wisdom
- 10
- Charisma
- 3
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Immunities
- poison, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Condition Immunities
- blinded, deafened, exhaustion, grappled, paralyzed, petrified, poisoned, restrained, unconscious
Traits
Magic Resistance
The living spell has advantage on saving throws against spells and other magical effects.
Unfettered
The living spell can move through any barrier, even a wall of magical force.
Unusual Nature
The living spell doesn't require air, food, drink, or sleep.
Actions
Force Blade
Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 26 (4d12) force damage, unless the living spell rolled an 18 or higher on the d20 for the attack, in which case the attack is a critical hit that deals 78 (12d12) force damage instead.
Reactions
Preemptive Strike
The living spell makes a melee attack against a creature that starts its turn within 5 feet of the living spell.