THE SHARED REFERENCE Adventurer

Monster

Living Burning Hands

Outside your table’s allowed sources

Official reference · ERLW · 2014

Creature type
Construct
Size
Medium
Armor class
15 (natural armor)
Hit points
15 (2d8 + 6)
Speed
Walk 25 ft., Fly 25 ft.
Challenge rating
1
Alignment
Unaligned
Strength
10
Dexterity
12
Constitution
16
Intelligence
3
Wisdom
6
Charisma
6
Passive Perception
8
Senses
darkvision 60 ft.
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
fire
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, grappled, poisoned, prone

Traits

Amorphous

The living spell can move through a space as narrow as 1 inch wide without squeezing.

Magic Resistance

The living spell has advantage on saving throws against spells and other magical effects.

Actions

Magical Strike

Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) fire damage.

Spell Mimicry (Recharge 5–6)

The living spell unleashes a thin sheet of flames in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.

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