Monster
Living Burning Hands
Outside your table’s allowed sources
Official reference · ERLW · 2014
- Creature type
- Construct
- Size
- Medium
- Armor class
- 15 (natural armor)
- Hit points
- 15 (2d8 + 6)
- Speed
- Walk 25 ft., Fly 25 ft.
- Challenge rating
- 1
- Alignment
- Unaligned
- Strength
- 10
- Dexterity
- 12
- Constitution
- 16
- Intelligence
- 3
- Wisdom
- 6
- Charisma
- 6
- Passive Perception
- 8
- Senses
- darkvision 60 ft.
- Resistances
- resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- fire
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, grappled, poisoned, prone
Traits
Amorphous
The living spell can move through a space as narrow as 1 inch wide without squeezing.
Magic Resistance
The living spell has advantage on saving throws against spells and other magical effects.
Actions
Magical Strike
Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) fire damage.
Spell Mimicry (Recharge 5–6)
The living spell unleashes a thin sheet of flames in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.