THE SHARED REFERENCE Adventurer

Monster

Living Cloudkill

Outside your table’s allowed sources

Official reference · ERLW · 2014

Creature type
Construct
Size
Large
Armor class
15 (natural armor)
Hit points
73 (7d10 + 35)
Speed
Walk 25 ft., Fly 25 ft.
Challenge rating
7
Alignment
Unaligned
Strength
10
Dexterity
15
Constitution
20
Intelligence
3
Wisdom
11
Charisma
6
Passive Perception
10
Senses
darkvision 60 ft.
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
poison
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, grappled, poisoned, prone

Traits

Amorphous

The living spell can move through a space as narrow as 1 inch wide without squeezing.

Magic Resistance

The living spell has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The living spell makes two Magical Strike attacks.

Magical Strike

Melee Spell Attack: +8 to hit, reach 10 ft., one target. Hit: 22 (5d6 + 5) poison damage.

Spell Mimicry (Recharge 5–6)

The living spell creates a 40-foot-diameter sphere of fog within 60 feet of it (the fog spreads around corners). When a creature enters the fog for the first time on a turn or starts its turn there, it must make a DC 16 Constitution saving throw, taking 22 (5d8) poison damage on a failed save, or half as much damage on a successful one.

The fog moves 10 feet away from the living spell at the start of each of its turns, rolling along the ground and through openings. The fog lasts for 10 minutes or until the living spell's concentration ends (as if concentrating on a spell).

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