Monster
Living Cone of Cold
Outside your table’s allowed sources
Official reference · AU · 2014
- Creature type
- Construct
- Size
- Large
- Armor class
- 15
- Hit points
- 105 (10d10 + 50)
- Speed
- Walk 25 ft., Fly 25 ft.
- Challenge rating
- 7
- Alignment
- Unaligned
- Strength
- 10
- Dexterity
- 15
- Constitution
- 20
- Intelligence
- 3
- Wisdom
- 11
- Charisma
- 6
- Passive Perception
- 10
- Immunities
- cold
- Condition Immunities
- blinded, charmed, deafened, frightened, grappled, poisoned, prone, restrained
Traits
Amorphous
The living spell can move through a space as narrow as 1 inch without expending extra movement to do so.
Magic Resistance
The living spell has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The living spell makes two Magical Strike attacks.
Magical Strike
Melee Attack: +8, reach 10 ft. Hit: 27 (5d8 + 5) Cold damage.
Spell Mimicry (Recharge 5–6)
Constitution Saving Throw: DC 16, each creature in a 60-foot Cone. Failure: 36 (8d8) Cold damage. Success: Half damage.