Monster
Living Iron Statue
Outside your table’s allowed sources
Official reference · GoS · 2014
- Creature type
- Construct
- Size
- Medium
- Armor class
- 16 (natural armor)
- Hit points
- 102 (12d8 + 48)
- Speed
- Walk 20 ft.
- Challenge rating
- 5
- Alignment
- Unaligned
- Strength
- 16
- Dexterity
- 14
- Constitution
- 18
- Intelligence
- 6
- Wisdom
- 10
- Charisma
- 5
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- understands the languages of its creator but can't speak
- Immunities
- lightning, poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Vulnerabilities
- acid
Traits
Immutable Form
The statue is immune to any spell or effect that would alter its form.
Actions
Multiattack
The statue makes two attacks: one with its blade and one with its hammer.
Blade
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Hammer
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is knocked prone.
Whirl (Recharge 5–6)
The statue can use its action to spin at the waist, targeting creatures of its choice within 10 feet of it. Each target must make a DC 13 Dexterity saving throw, taking 19 (3d10 + 3) bludgeoning damage on a failed save, or half as much damage on a successful one.