Monster
Living Lightning Bolt
Outside your table’s allowed sources
Official reference · ERLW · 2014
- Creature type
- Construct
- Size
- Large
- Armor class
- 15 (natural armor)
- Hit points
- 57 (6d10 + 24)
- Speed
- Walk 25 ft., Fly 25 ft.
- Challenge rating
- 5
- Alignment
- Unaligned
- Strength
- 10
- Dexterity
- 15
- Constitution
- 18
- Intelligence
- 3
- Wisdom
- 10
- Charisma
- 6
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Resistances
- resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- lightning
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, grappled, poisoned, prone
Traits
Amorphous
The living spell can move through a space as narrow as 1 inch wide without squeezing.
Magic Resistance
The living spell has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The living spell makes two Magical Strike attacks.
Magical Strike
Melee Spell Attack: +7 to hit, reach 10 ft., one target. Hit: 21 (5d6 + 4) lightning damage.
Spell Mimicry (Recharge 5–6)
The living spell unleashes a stroke of lightning in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC 15 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one.