Monster
Living Thunderwave
Outside your table’s allowed sources
Official reference · AU · 2014
- Creature type
- Construct
- Size
- Medium
- Armor class
- 15
- Hit points
- 30 (4d8 + 12)
- Speed
- Walk 25 ft., Fly 25 ft.
- Challenge rating
- 1
- Alignment
- Unaligned
- Strength
- 10
- Dexterity
- 13
- Constitution
- 16
- Intelligence
- 3
- Wisdom
- 6
- Charisma
- 6
- Passive Perception
- 8
- Immunities
- thunder
- Condition Immunities
- blinded, charmed, deafened, frightened, grappled, poisoned, prone, restrained
Traits
Amorphous
The living spell can move through a space as narrow as 1 inch without expending extra movement to do so.
The living spell has Advantage on saving throws against spells and other magical effects.
Actions
Magical Strike
Melee Attack: +5, reach 5 ft. Hit: 6 (1d6 + 3) Thunder damage.
Spell Mimicry (Recharge 5–6)
Constitution Saving Throw: DC 13, each creature in a 15-foot Cube originating from the living spell. Failure: 9 (2d8) Thunder damage, and the target is pushed 10 feet away from the living spell. Success: Half damage only. Success or Failure: A thunderous boom is audible within 300 feet.