Monster
Living Vitriolic Sphere
Outside your table’s allowed sources
Official reference · AU · 2014
- Creature type
- Construct
- Size
- Large
- Armor class
- 15
- Hit points
- 76 (8d10 + 32)
- Speed
- Walk 25 ft., Fly 25 ft.
- Challenge rating
- 5
- Alignment
- Unaligned
- Strength
- 10
- Dexterity
- 15
- Constitution
- 18
- Intelligence
- 3
- Wisdom
- 10
- Charisma
- 6
- Passive Perception
- 10
- Immunities
- acid
- Condition Immunities
- blinded, charmed, deafened, frightened, grappled, poisoned, prone, restrained
Traits
Amorphous
The living spell can move through a space as narrow as 1 inch without expending extra movement to do so.
The living spell has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The living spell makes two Magical Strike attacks.
Magical Strike
Melee Attack: +7, reach 10 ft. Hit: 21 (5d6 + 4) Acid damage.
Spell Mimicry (Recharge 5–6)
Dexterity Saving Throw: DC 15, each creature in a 20-foot-radius Sphere centered on a point within 150 feet. Failure: 25 (10d4) Acid damage, and 12 (5d4) Acid damage at the end of the target's next turn. Success: Half initial damage only.