Monster
Lizardfolk Geomancer
Official reference · XMM · 2024
- Creature type
- Elemental
- Size
- Medium
- Armor class
- 13
- Hit points
- 33 (6d8 + 6)
- Speed
- Walk 30 ft., Burrow 20 ft., Swim 30 ft.
- Challenge rating
- 2
- Alignment
- Neutral
- Strength
- 15
- Dexterity
- 10
- Constitution
- 13
- Intelligence
- 10
- Wisdom
- 15
- Charisma
- 8
- Passive Perception
- 14
- Skills
- nature: +2; perception: +4; stealth: +4
- Languages
- Draconic, Primordial (Terran)
Actions
Multiattack
The lizardfolk makes two Earth Burst attacks.
Earth Burst
Melee Ranged Attack: +4, reach 5 ft. or range 60 ft. Hit: 9 (2d6 + 2) Bludgeoning damage.
Hail of Stone (Recharge 5–6)
Constitution Saving Throw: DC 12, each creature in a 20-foot-radius, 40-foot-high Cylinder centered on a point the lizardfolk can see within 60 feet. Failure: 15 (6d4) Bludgeoning damage, and the target has the Prone condition. Success: Half damage only.
The lizardfolk casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12):
At will: Elementalism
1/day each: Meld into Stone, Speak with Plants, Spike Growth