Monster
Lizardfolk Sovereign
Official reference · XMM · 2024
- Creature type
- Elemental
- Size
- Medium
- Armor class
- 15
- Hit points
- 78 (12d8 + 24)
- Speed
- Walk 30 ft., Burrow 20 ft., Swim 30 ft.
- Challenge rating
- 4
- Alignment
- Neutral
- Strength
- 17
- Dexterity
- 12
- Constitution
- 15
- Intelligence
- 11
- Wisdom
- 11
- Charisma
- 15
- Passive Perception
- 14
- Saving Throws
- con: +4; wis: +2
- Skills
- perception: +4; stealth: +5
- Senses
- Darkvision 60 ft.
- Languages
- Draconic, Primordial (Terran)
- Condition Immunities
- frightened
Actions
Multiattack
The lizardfolk makes one Bite attack and one Earthen Maul attack.
Bite
Melee Attack: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a creature that isn't a Construct or an Undead, the lizardfolk gains Temporary Hit Points equal to the damage dealt.
Earthen Maul
Melee Attack: +5, reach 5 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Bonus actions
Charge
The lizardfolk moves up to its Speed or Swim Speed straight toward an enemy it can see.