Monster
Lizardfolk
Official reference · MM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 15 (natural armor, shield)
- Hit points
- 22 (4d8 + 4)
- Speed
- Walk 30 ft., Swim 30 ft.
- Challenge rating
- 1/2
- Alignment
- Neutral
- Strength
- 15
- Dexterity
- 10
- Constitution
- 13
- Intelligence
- 7
- Wisdom
- 12
- Charisma
- 7
- Passive Perception
- 13
- Skills
- perception: +3; stealth: +4; survival: +5
- Languages
- Draconic
Traits
Hold Breath
The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack
The lizardfolk makes two melee attacks, each one with a different weapon.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin
Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.