Monster
Loading Rig
Outside your table’s allowed sources
Official reference · KKW · 2014
- Creature type
- Construct
- Size
- Large
- Armor class
- 18 (natural armor)
- Hit points
- 39 (6d10 + 6)
- Speed
- Walk 25 ft.
- Challenge rating
- 1
- Alignment
- Unaligned
- Strength
- 18
- Dexterity
- 11
- Constitution
- 13
- Intelligence
- 1
- Wisdom
- 3
- Charisma
- 1
- Passive Perception
- 6
- Senses
- blindsight 60 ft. (blind beyond this radius)
- Immunities
- poison, psychic
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Traits
Antimagic Susceptibility
The rig is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rig must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Unstable
If the rig takes damage, it must succeed on a DC 10 Constitution saving throw or be incapacitated with a speed of 0 until a creature activates it with a successful DC 10 Intelligence (Arcana) check made as an action.
Actions
Multiattack
The armor makes two melee attacks.
Slam
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.