THE SHARED REFERENCE Adventurer

Monster

Loading Rig

Outside your table’s allowed sources

Official reference · KKW · 2014

Creature type
Construct
Size
Large
Armor class
18 (natural armor)
Hit points
39 (6d10 + 6)
Speed
Walk 25 ft.
Challenge rating
1
Alignment
Unaligned
Strength
18
Dexterity
11
Constitution
13
Intelligence
1
Wisdom
3
Charisma
1
Passive Perception
6
Senses
blindsight 60 ft. (blind beyond this radius)
Immunities
poison, psychic
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Antimagic Susceptibility

The rig is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rig must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Unstable

If the rig takes damage, it must succeed on a DC 10 Constitution saving throw or be incapacitated with a speed of 0 until a creature activates it with a successful DC 10 Intelligence (Arcana) check made as an action.

Actions

Multiattack

The armor makes two melee attacks.

Slam

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

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