THE SHARED REFERENCE Adventurer

Monster

Lonelywood Banshee

Outside your table’s allowed sources

Official reference · IDRotF · 2014

Creature type
Undead
Size
Medium
Armor class
12
Hit points
58 (13d8)
Speed
Fly 40 ft. (hover)
Challenge rating
4
Alignment
Chaotic Evil
Strength
1
Dexterity
14
Constitution
10
Intelligence
12
Wisdom
11
Charisma
17
Passive Perception
10
Saving Throws
wis: +2; cha: +5
Senses
darkvision 60 ft.
Languages
Common, Elvish
Resistances
acid, fire, lightning, thunder, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
cold, necrotic, poison
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Traits

Detect Life

The banshee can magically sense the presence of living creatures up to 5 miles away that aren't undead or constructs. She knows the general direction they're in but not their exact locations.

Incorporeal Movement

The banshee can move through other creatures and objects as if they were 3. She takes 5 (1d10) force damage if she ends her turn inside an object.

Actions

Spectral Longbow

Ranged Spell Attack: +4 to hit, range 150/600 ft., one target. Hit: 12 (3d6 + 2) necrotic damage.

Horrifying Visage

Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the banshee's Horrifying Visage for the next 24 hours.

Wail (1/Day)

The banshee releases a mournful wail, provided that she isn't in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 (3d6) psychic damage.

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