THE SHARED REFERENCE Adventurer

Monster

Lorehold Apprentice

Outside your table’s allowed sources

Official reference · SCC · 2014

Creature type
Humanoid
Size
Small/Medium
Armor class
12
Hit points
33 (6d8 + 6)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Any alignment
Strength
10
Dexterity
14
Constitution
13
Intelligence
15
Wisdom
12
Charisma
11
Passive Perception
11
Saving Throws
con: +3; int: +4
Skills
history: +6; insight: +3; investigation: +6
Languages
Common plus any two languages

Actions

Scroll Bash

Melee Spell Attack: +4 to hit, reach 30 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage plus 9 (2d8) thunder damage.

Reduce to Memory (Recharge 6)

Thundering golden energy erupts around a creature the apprentice can see within 90 feet of it. The creature must make a DC 12 Constitution saving throw, taking 33 (6d10) thunder damage on a failed save, or half as much damage on a successful one. A Construct has disadvantage on the saving throw.

Reactions

Learn from the Past (2/Day)

When another creature within 60 feet of the apprentice misses a target with an attack roll, the apprentice magically enables the attacker to reroll the attack roll. It must use the new roll.

Spellcasting

The apprentice casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 12):

At will: guidance, light

1/day each: comprehend languages, locate object, mage armor

Quick preview