THE SHARED REFERENCE Adventurer

Monster

Lorehold Pledgemage

Outside your table’s allowed sources

Official reference · SCC · 2014

Creature type
Humanoid
Size
Small/Medium
Armor class
13
Hit points
60 (11d8 + 11)
Speed
Walk 30 ft.
Challenge rating
4
Alignment
Any alignment
Strength
10
Dexterity
16
Constitution
13
Intelligence
17
Wisdom
12
Charisma
11
Passive Perception
11
Saving Throws
con: +3; int: +5
Skills
history: +7; insight: +3; investigation: +7
Languages
Common plus any two languages

Actions

Multiattack

The pledgemage makes two Scroll Bash attacks.

Scroll Bash

Melee Spell Attack: +5 to hit, reach 30 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage plus 9 (2d8) thunder damage.

Reduce to Memory (Recharge 5–6)

Thundering golden energy erupts around a creature the pledgemage can see within 90 feet of it. The creature must make a DC 13 Constitution saving throw, taking 44 (8d10) thunder damage on a failed save, or half as much damage on a successful one. A Construct has disadvantage on the saving throw.

Bonus actions

Chronal Break (1/Day)

The pledgemage chooses a point within 30 feet of itself, shunting the minds of nearby creatures out of this moment in time. Each creature in a 10-foot-radius sphere centered on that point must succeed on a DC 13 Wisdom saving throw or be incapacitated until the end of the pledgemage's next turn.

Reactions

Learn from the Past (2/Day)

When another creature within 60 feet of the pledgemage misses a target with an attack roll, the pledgemage magically enables the attacker to reroll the attack roll. It must use the new roll.

Spellcasting

The pledgemage casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):

At will: guidance, light

2/day each: comprehend languages, locate object

1/day each: mage armor, speak with dead, stone shape

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