Monster
Lyra
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Official reference · PSD · 2014
- Creature type
- Celestial
- Size
- Large
- Armor class
- 19 (natural armor)
- Hit points
- 200 (16d10 + 112)
- Speed
- Walk 40 ft., Fly 120 ft.
- Challenge rating
- 16
- Alignment
- Lawful Good
- Strength
- 24
- Dexterity
- 20
- Constitution
- 24
- Intelligence
- 19
- Wisdom
- 22
- Charisma
- 25
- Passive Perception
- 21
- Saving Throws
- con: +12; wis: +11; cha: +12
- Skills
- perception: +11
- Senses
- truesight 120 ft.
- Languages
- all, telepathy 120 ft.
- Resistances
- radiant, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Condition Immunities
- charmed, exhaustion, frightened
Traits
Angelic Weapons
Lyra's weapon attacks are magical. When Lyra hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
Divine Awareness
Lyra knows if it hears a lie.
Lyra has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
Lyra makes two melee attacks.
Greatsword
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.
Healing Touch (4/Day)
Lyra touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Innate Spellcasting
Lyra's spellcasting ability is Charisma (spell save DC 20). Lyra can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good, flame strike, raise dead
1/day each: commune, control weather, insect plague