Monster
Lyrandar Scion
Outside your table’s allowed sources
Official reference · EFA · 2014
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 13
- Hit points
- 60 (11d8 + 11)
- Speed
- Walk 30 ft.
- Challenge rating
- 4
- Alignment
- Neutral
- Strength
- 12
- Dexterity
- 16
- Constitution
- 13
- Intelligence
- 12
- Wisdom
- 15
- Charisma
- 18
- Passive Perception
- 14
- Saving Throws
- str: +3; dex: +5
- Skills
- acrobatics: +5; perception: +4
- Senses
- Darkvision 60 ft.
- Languages
- Common, Elvish
- Resistances
- lightning, thunder
Actions
Multiattack
The scion makes two Thunderbolt attacks and uses Spellcasting.
Thunderbolt
Melee Ranged Attack: +6, reach 5 ft. or range 30 ft. Hit: 11 (2d6 + 4) Lightning damage plus 9 (2d8) Thunder damage. Critical Hit: The creature also has the Deafened condition for 1 minute.
The scion casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):
At will: Elementalism, Gust of Wind, Thunderwave
Jump (2/Day)
The scion casts Jump, requiring no spell components and using the same spellcasting ability as Spellcasting.
2/day: Jump
Feather Fall (2/Day)
The scion casts Feather Fall in response to that spell's trigger, using the same spellcasting ability as Spellcasting.
2/day: Feather Fall