Monster
Môrgæn
Outside your table’s allowed sources
Official reference · AI · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 16 (studded leather)
- Hit points
- 66 (12d8 + 12)
- Speed
- Walk 30 ft.
- Challenge rating
- 4
- Alignment
- Chaotic Neutral
- Strength
- 12
- Dexterity
- 18
- Constitution
- 12
- Intelligence
- 12
- Wisdom
- 14
- Charisma
- 10
- Passive Perception
- 14
- Saving Throws
- str: +3; dex: +6
- Skills
- athletics: +3; insight: +4; nature: +3; perception: +4; stealth: +6; survival: +4
- Senses
- darkvision 60 ft.
- Languages
- Common, Draconic, Dwarvish, Giant, Goblin
Traits
Fey Ancestry
Môrgæn has advantage on saving throws against being charmed, and magic can't put her to sleep.
Actions
Multiattack
Môrgæn makes three attacks with her scimitars or her longbow.
Scimitars
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Longbow
Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Innate Spellcasting
Môrgæn's spellcasting ability is Intelligence. She can innately cast the following spells, requiring no material components:
At will: mage hand
Môrgæn is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). She has the following ranger spells prepared:
Spell slots: 1: slots: 4; spells: alarm, animal friendship, hunter's mark; 2: slots: 3; spells: pass without trace, spike growth; 3: slots: 2; spells: conjure animals