Monster
Mage
Official reference · XMM · 2024
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 15
- Hit points
- 81 (18d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 6
- Alignment
- Neutral
- Strength
- 9
- Dexterity
- 14
- Constitution
- 11
- Intelligence
- 17
- Wisdom
- 12
- Charisma
- 11
- Passive Perception
- 14
- Saving Throws
- int: +6; wis: +4
- Skills
- arcana: +6; history: +6; perception: +4
- Languages
- Common plus three other languages
Actions
Multiattack
The mage makes three Arcane Burst attacks.
Arcane Burst
Melee Ranged Attack: +6, reach 5 ft. or range 120 ft. Hit: 16 (3d8 + 3) Force damage.
The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
At will: Detect Magic, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
2/day each: Fireball (level 4 version), Invisibility
1/day each: Cone of Cold, Fly
Misty Step (3/Day)
The mage casts Misty Step, using the same spellcasting ability as Spellcasting.
3/day: Misty Step
Protective Magic (3/Day)
The mage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
3/day: Counterspell, Shield