Monster
Maggie Keeneyes (Tier 1)
Outside your table’s allowed sources
Official reference · CRCotN · 2014
- Creature type
- Giant
- Size
- Large
- Armor class
- 13 (leather armor)
- Hit points
- 85 (10d10 + 30)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Lawful Neutral
- Strength
- 18
- Dexterity
- 14
- Constitution
- 16
- Intelligence
- 14
- Wisdom
- 14
- Charisma
- 8
- Passive Perception
- 14
- Initiative
- +2
- Saving Throws
- str: +6; con: +5
- Skills
- athletics: +6; insight: +4; perception: +4; persuasion: +3
- Senses
- darkvision 60 ft.
- Languages
- Common, Giant
Traits
Tactical Readiness
Maggie and allies within 30 feet of her have advantage on initiative rolls, as long as Maggie isn't incapacitated.
Actions
Giant Maul
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and if the target is a creature, Maggie can force it to make a DC 14 Strength saving throw; on a failed save, the target is pushed 5 feet away from Maggie and knocked prone.
Hammer Toss
Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage, and if the target is a creature, Maggie can force it to make a DC 14 Strength saving throw; on a failed save, the target is pushed 5 feet away from Maggie and knocked prone.